Showing posts with label Bounty Hunter. Show all posts
Showing posts with label Bounty Hunter. Show all posts

Thursday, November 8, 2012

Thursday WIPs!

Man oh Man!  It has certainly been a hectic couple of weeks for this guy.  Trying to squeeze hobby time in has become increasingly more difficult.  Thank Goodness for Thursdays!!

I was finally able to slap a little dab or two of paint on my IKRPG figure.

Here is what I have got so far.  Hoping to finish him up tomorrow night so he will be all ready to take his first adventure in the Iron Kingdoms.

Here ya go  GRIM ULTHAS:

 More pics






There he is, still need to finish up a few details highlight a bit more and he will be ready for the table.

Thanks for watching!

-Grim

Monday, October 29, 2012

IKRPG: Grim Ulthas

As a group we have decided that we were going to jump into and start playing the new IKRPG.  Our lovely Happy Panda has issued a challenge to the members of the GG.

I gladly accept your challenge sir!  En Garde!!

I started with character creation.

In the new IKRPG the first step to character creation is to choose your race.  My choice: Dwarf! (anyone suprised by my choice?) Step Two is to choose an archetype: I picked MIGHTY... I mean he's a Dwarf for crying out loud, didn't think there was another choice. :)

Next you choose your careers:  Decided on a Military Officer/Bounty Hunter.

Then you name your character and start picking up equipment and the like:

Name- Grim Ulthas
Tailored Plate armor
Mace
Warhammer
Knuckledusters

So with the character creation out of the way I went about picturing in my head how I wanted my character to look on the table top.  I began by scribbling out some concept art:



The Ulthas brothers are ex-Rhulic military that have fled to North Eastern Khador to start up a Mechanik's shop.

As they are located in the cold north, I figured it only fitting to make my dwarf look a tid bit like a Rooskie.

So here is my concept.





Now on to figure selection: As a military officer I thought that the best base for a Dwarven military officer would have to be the new General Ossrum fig. I picked him up and began looking for options to match my characters load out.

So starting with Ossrums body I grabbed the right arm off of my recently acquired Gorten Grundback fig... (going to be ordering another right arm from the PP bits order to replace it :) ) clipped the head off his axe and added a mace head, filed his warcaster back pack down to look like a normal back pack and clipped off his pipe... end result:






I really wasn't sure how I felt about the mace.  I bounced the idea off of my good buddy and blog contributor Scotty.  I felt the mace looked a bit too much like a stick grenade.  He thought if fit the IK pretty well, but also agreed it had some stick grenade feel to it as well.  So after a bit of deliberation I decided to switch it up and this was the result:

I also forgot to note that I have added a few bits and pieces to the Ossrum fig as well.  Three pouches on his back, and two rolled up scrolls.

As a Military officer you start with Battle Plan: Call to Action and have access to several more Battle Plan abilities.  I figured to represent these Battle Plans I would add maps and intel-type scrolls to my figure.


Step 1





So with the bits all attached and the figure nearing completion there was only one thing left to do...  Yup you guessed it... Give him a right Dwarf-worthy beard.  And so it began, my first stop in the beard building process:

Step 2







  
I then thought to my self that maybe this beard was a bit to rough... might be hard to paint... So I moved on to step number 2:






Step 3





I decided to run this by Scotty as well... his thoughts were that it may have looked a little bit better a scruffy and unkempt... then he threw in a bit of a challenge to test my Green Stuffing abilities... told me to throw a ring of some sort on his beard to break up all the scruffy beardliness.  So I moved to step 3:







I did a bit more tweaking here and there... until the green stuff was essentially no longer workable.  And ended up with this as a final product:









Well thats it for the conversion part!  Next step:  Basing and Painting!

Thanks for Watching!!

-Grim